Earth and Mars. World at War

Earth and Mars. World at War - Turn-Based Strategy Game

About the Game

Lead your country and conquer others. Develop the economy, build an army, conduct diplomacy, form alliances and non-aggression pacts, and trade territories. Wage wars across different eras — use strategy and tactics to prevail over your opponents!

Game Mechanics

A Turn-Based Strategy (TBS) game is a tactical and strategic genre where players take sequential turns to command armies, manage resources, expand territories, and achieve victory conditions. Unlike real‑time strategy, there is no time pressure during your turn — you can think, plan, and execute moves at your own pace. Core mechanics include unit movement on grid or hex maps, combat resolution (often with dice or calculated damage), city or castle management (building structures, recruiting units, researching technologies), and resource gathering (gold, mana, ore). Victory can be achieved through military domination, economic superiority, cultural influence, or completing special quests. Key strategic elements include positioning (terrain bonuses, choke points, flanking), economy management (balancing army upkeep vs. expansion), and diplomacy (alliances, trade, or war declarations). Many TBS games feature hero units that gain experience, learn spells, and carry artifacts across battles. The turn structure may separate tactical combat from overworld empire management. Unlike action or puzzle games, TBS rewards long‑term planning, resource optimization, and understanding opponent tendencies. The satisfaction comes from executing a multi‑turn strategy, outmaneuvering a stronger foe, or building an empire from a single settlement. Perfect for players who enjoy deep thinking, epic campaigns, and the luxury of unlimited decision time

How to Play

In this game, you can start as many attacks on different enemy regions as you like, but only within the attack limit. This means that per turn you can use no more than 20% of your army for offensives. The army limit equals your economy size multiplied by 20. There is no limit for gold. At the bottom left, you’ll see buttons that appear when selecting a region. If it’s yours, you can station your army there, withdraw it, or improve the economy. If it belongs to another player, you can try to buy it by negotiating with their country. If the region belongs to a country you are at war with, you can send your army there and capture it. If it’s a foreign country, you can declare war, propose peace, form an alliance, sign a non-aggression pact, call allies into the war, and more. At the top are the buttons for changing the map scale. At the top right is the “next turn” button.